Between May 2008 and September 2010, Shmup-Dev hosted a series of Rapid Prototyping Sessions. Each was an informal two-week game development compentition, with the winner of each session selecting the theme for the next session.
My participation in these sessions drove much of the development of Videoventure.
Session | Theme | Entry |
---|---|---|
Session 1 | No Player Shooting | Galaga Has A Posse |
Session 2 | Laser Mayhem | Laser Maze |
Session 3 | Chain Reaction | Rocket Bomb |
Session 4 | Use Your Foes | Assault Wing |
Session 5 | Air and Land | Dreadnought Crisis |
Session 6 | You're Not The Boss Of Me | |
Session 7 | Bullet Grazing | Buzz Kill |
Session 8 | Multidirectional Shooting | Warp 8 |
Session 9 | Friendly Units | Nova Core |
Session 10 | Somebody Set Up Us The Bomb | InterXept |
Session 11 | Constant/Chronic Evolution | |
Session 12 | Tentacles | |
Session 13 | Time | |
Session 14 | Cancel The Bullets | Rave Gun |
Session 15 | Supercharge Weapons | |
Session 16 | Unconventional Weaponry |